Light Fields Technology for high quality VR

Light fields technology allows capturing of the depth in the real world alongwith finer details on the surface. Google has been experimenting with light fields technology and has been building some high quality real world recreations in virtual reality
They used a number of small, interlinked cameras to capture lots of images as viewed from the perspective of a roughly beach-ball-size sphere. Using those photos—that spherical patchwork—its system can accurately reproduce the rays of light wherever a viewer might look within that fairly small space.


“If we can do a really good job of capturing the real world, then we really give you a teleportation machine that can help you be anywhere, and that’s pretty powerful,” says Paul Debevec, a senior scientist with Google’s Daydream virtual-reality group, who worked on the camera and app.


The Game Plan:

The team relied on Google’s talented pool of engineers in computer vision, graphics, video compression, and machine learning to overcome the unique challenges posed in light fields technology. They also collaborated closely with the WebM team (who make the vp9 video codec) to develop the high-quality light field compression format incorporated into their system, and leaned heavily on the expertise of the Jump VR team to help pose the images and generate depth maps. (Jump is Google’s professional VR system for achieving 3D-360 video production at scale.)

Lightfield capturing camera system

A Sneak Peek

Google released Welcome to Light Fields earlier this year as a free app on Steam VR for HTC Vive, Oculus Rift, and Windows Mixed Reality headsets. The creators will demonstrate the VR experience at SIGGRAPH 2018, in the Immersive Pavilion, a new space for this year’s conference. The Pavilion is devoted exclusively to virtual, augmented, and mixed reality and will contain: the Vrcade, a space for VR, AR, and MR games or experiences; the VR Theater, a storytelling extravaganza that is part of the Computer Animation Festival; and the well-known Village, for showcasing large-scale projects. SIGGRAPH 2018, held 12-16 August in Vancouver, British Columbia, is an annual gathering that showcases the world’s leading professionals, academics, and creative minds at the forefront of computer graphics and interactive techniques.

Camera in action

Destinations in Welcome to Light Fields include NASA’s Space Shuttle Discovery, delivering to viewers an astronaut’s view inside the flight deck, which has never been open to the public; the pristine teak and mahogany interiors of the Gamble House, an architectural treasure in Pasadena, CA; and the glorious St. Stephen’s Church in Granada Hills, CA, home to a stunning wall of more than 14,000 pieces of glimmering stained glass.

“I love that light fields in VR can teleport you to exotic places in the real world, and truly make you believe you are there,” says Ryan Overbeck, software engineer at Google who co-led the project. “To me, this is magic.”

To bring this experience to life, Overbeck worked with a team that included Paul Debevec, senior staff engineer at Google, who managed the project and led the hardware piece with engineers Xueming Yu, Jay Busch, and Graham Fyffe. With Overbeck, Daniel Erickson and Daniel Evangelakos focused on the software end. The researchers designed a comprehensive system for capturing and rendering high-quality, spherical light field still images from footage captured in the real world. They developed two easy-to-use light field camera rigs, based on the GoPro Hero4action sports camera, that efficiently capture thousands of images on the surface of a sphere. Those images were then passed through a cloud-based light-field-processing pipeline.

Indeed, with Welcome to Light Fields, the Google team is demonstrating the potential and promise of light field VR technology, showcasing the technology’s ability to provide a truly immersive experience with a level of unmatched realism. Though light fields technology has been researched and explored in computer graphics for more than 30 years, practical systems for actually delivering high-quality light field experiences has not yet been possible.
Part of the team’s motivation behind creating this VR light field experience is to invigorate the nascent field.

Check out the App on your Oculus Rift, Vive or one of he mixed reality devices and let us know your thoughts on the quality. Light fields technology is a great step towards capturing real world realistically. With higher resolution VR headsets heading towards mass production, a realistic real world teleportation is not that far 😉

Mukundan Govindaraj

VR/AR/MR Architect & Creative Director | Futurist Extensive experience in immersive technologies (augmented reality, virtual reality and mixed reality) and new markets, that are steadily changing the world around us, with a strong foundation in Unity game engine, web & mobile technologies and Computer-generated imagery(CGI) pipeline.

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